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Home/AI Games/Antikythera
AI Games · GamesAntikythera

Added Oct 24, 2026

Antikythera

Dive off Greece in 1901 and use sonar and sweeping to recover lost bronze fragments.

Creator
edwin(X:@edwinarbus)
Pricing
Not confirmed
View work and source ↗

What it is

Antikythera is a browser diving game by X user edwin, published as a Claude artifact. It opens in 1901, when Greek sponge divers found bronze fragments on the seabed, and you dive to recover the rest. W moves you forward, A and D turn, Space jumps, Q sends a sonar ping and E sweeps away sediment. The author says on X that he asked Opus 5.5 to make a game inspired by the discovery of the Antikythera mechanism, which he calls the first computer. Everything you see and hear is procedurally generated in real time from code by Opus 5.5, and the whole game is a single 3 MB HTML file. The official three.js account (@threejs) recommended the game in a post on X. What sets it apart is that it turns a real archaeological story into a quiet search of the seabed.

Who it's for: Players who like slow exploration and history.

Before you start: Open the public link in a browser and start without signing in; the page shows a Claude sign-in option, but you don't need it to play. The interface is in English, you play with a keyboard, and you can tick a mute option before starting; mobile support isn't stated. We found no code repository or licence.

Based on the game page, the author's posts on X and the official three.js account's post. Not tested by AI Inspiration World.

Source

https://claude.ai/artifact/ReCBQGZ4EirKSiEmT8XXfs ↗
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Based on the project's public documentation. Not tested by AI Inspiration World.

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