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Gaussian Splatting FPS
Image: aez.one ↗Screenshot from the project's website. All rights belong to the original creator. Contact us if you would like it removed.

Added Oct 29, 2026

Gaussian Splatting FPS

A first-person shooter set in a level built from a real-world 3D scan.

Creator
yak32
Pricing
Not confirmed
View work and source ↗

What it is

Gaussian Splatting FPS is a first-person shooter by yak32, played in the browser. The level is built with Gaussian Splatting, a technique that turns a real-world 3D scan into a space you can walk through. You pick a graphics setting before you start, then find yourself holding a carbine, with a crosshair and ammo count on screen. Some parts of the scanned scene are blurry or have gaps. The scene comes from a real scan, which is what sets it apart from most shooters. The page credits DJMaesen for the gun model and Christoph Schindelar for the scene. The AI game catalog GamesByAI records it as made with AI, and the author listed Cursor as the tool on the Vibe Jam 2026 entry form.

Who it's for: Anyone curious to see what a real scanned location looks like inside a shooter.

Before you start: The page opens without a login. The author doesn't say whether it's free. The GamesByAI catalog lists phone support. The page doesn't say which languages it supports. The page doesn't explain the licensing of the visual assets.

Based on the game page and the public listing in the AI game catalog GamesByAI. Not tested by AI Inspiration World.

Source

https://aez.one/gs-fps ↗
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Based on the project's public documentation. Not tested by AI Inspiration World.

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Updated every day · Latest arrival: Oct 29, 2026

Site version: Oct 29, 2026

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